Updating pearl

Like previous Pokémon games, Diamond and Pearl chronicle the adventures of a young Pokémon trainer as he/she trains and battles Pokémon while also thwarting the schemes of a criminal organization.

The player begins the game with no Pokémon or Poké Balls, but is given the choice of three Pokémon as a part of the story line.

Once Pokéballs are obtained, the player can capture more Pokémon using Pokéballs.

In promotion of the games, Nintendo sold a limited-edition Nintendo DS Lite in Japan, and held a release party celebrating their North American release. Most critics praised the addition of Wi-Fi features and felt that the gameplay, though it had not received much updating from previous games, was still engaging.

Reviewers were divided on the graphics, however, and the audio was criticized as being primitive.

The games are independent of each other but feature largely the same plot and while both can be played separately, it is necessary to trade between them in order to complete the games' Pokédexes.

Development of Diamond and Pearl was announced at a Nintendo Press conference in the fourth calendar quarter of 2004. It was forecasted to be released in Japan in 2005, but was shipped in 2006.

In Diamond and Pearl, however, moves are categorized into three groups.

in it, players can create and decorate secret bases (first featured in Pokémon Ruby and Sapphire) and participate in minigames.

Players can search for any Pokémon that they have seen in the game and can offer their own; if another player is offering the requested Pokémon and is looking for the offered Pokémon, the trade occurs immediately.

In the Dance Competition stage, the player must tap buttons on the touchscreen in rhythm with the music.

During battle, the player may fight, use an item, switch the active Pokémon, or flee (the last not an option in battles against trainers).

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